AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games on iOS in the US: Q3 2021
Discover the performance trends of the top 5 sandbox-like games on iOS in the US for Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top sandbox-like games on iOS in the US exhibited varying trends in weekly downloads, revenue, and active users, as reported by Sensor Tower. Here’s a detailed look at the performance of each game:
Roblox saw a notable fluctuation in weekly revenue, starting at approximately $9.2M and ending the quarter at around $7.3M. Weekly downloads peaked at about 409K in early August, showing a general downward trend to approximately 346K by the end of September. Active users started at 10.9M, dipped to around 9.4M in mid-September, and slightly recovered to 9.8M by the quarter's end.
Minecraft experienced a steady decline in weekly revenue from approximately $1.5M at the start of the quarter to about $882K by the end. Weekly downloads also saw a decrease, starting at 51K and ending at around 38K. Active users followed a similar trend, dropping from 11.9M to about 7.3M.
IMVU: 3D Avatar Creator & Chat had a peak weekly revenue of about $1.2M in early July, which gradually decreased to approximately $730K by late September. Weekly downloads started strong at 66K but dropped to roughly 58K by the end of the quarter. Active users remained relatively stable, ranging from 629K to 584K.
PK XD: Fun, friends & games showed a rise in weekly revenue, peaking at around $73K in mid-September before falling to approximately $45K by the end of the month. Weekly downloads were highest at about 67K in late August and September but dropped to roughly 38K by the end of the quarter. Active users increased from 256K to a peak of 347K in mid-September, then slightly decreased to around 293K.
Rec Room: Play with Friends had consistent weekly revenue, hovering around $32K to $41K throughout the quarter. Weekly downloads saw a significant peak at approximately 119K in early September. Active users rose from about 148K in late June to a peak of 202K in early September, before stabilizing around 167K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.